WThe wall / iOS
iOS apps looking for beta testers.
iPhone and iPad apps that makers have put on the wall, most of them through a TestFlight link. You install on your own device, use the app the way the brief asks and write down what broke.
4 iOS apps on the wall, 3 open for testing
Maker yet to test
These makers haven’t tested anyone’s project yet. You can still claim them; each moves up once its maker tests one.
ProjectJoin the Nivora
Window3 daysMakerWWesleyTesters0 / 3Maker yet to testDiscover music and listen together
iOSBug huntingUI / UXOnboarding flowGeneral feedbackNew maker
ProjectLibra
Window7 daysMakerASAndrii SementsovTesters0 / 3Maker yet to testSmart money tracker: log spending in one line, see your daily limit and get warned before
WebiOSAndroidmacOSWindowsLinuxBug huntingUI / UXGeneral feedbackNew maker
ProjectElsobo
Window7 daysMakerIIsabelleTesters0 / 3Maker yet to testelSobo creates, plans and posts your Content – fully automatic, in your language.
WebiOSAndroidmacOSWindowsBug huntingOnboarding flowGeneral feedbackNew makerNot taking testers
Fully tested, waiting for their maker to read a report, or full for now. The stamp on each card says which.
- Project

Tracked
Window7 daysMaker
Jackson MalloyTesters1 / 3Report to readFree workout and nutrition tracking for serious lifters
WebiOSAndroidBug huntingUI / UXOnboarding flowPricing feedback3.0 as a maker
Why test iOS apps
TestFlight gives makers a way to distribute a build, not people to use it. A public TestFlight link with nobody behind it is the usual state of an indie iOS app before launch, and that is where testers here come in.
You need an iPhone or iPad to claim these projects: your devices are on your profile, and the wall won't hand you a project you can't run.
What to check on iOS apps
- Install from the TestFlight link and the first launch: does onboarding make sense without the maker next to you?
- Permission prompts (notifications, photos, location): asked at the right moment, and does the app cope with "Don't Allow"?
- Sign in with Apple and the hide-my-email address.
- Dynamic Type at a large size, dark mode and a small iPhone screen.
- Leaving the app mid-task and coming back.
- In-app purchases in the sandbox, when the brief asks for it.
Building for iOS? Put yours on the wall.
Paste your link. We read the name, the icon and the cover, and show you the card other makers will see on the wall. You only create an account when you publish it.
Questions
- How do I install an iOS app I'm testing?
- Most projects use a public TestFlight link: install Apple's TestFlight app, open the link and accept. Some makers invite testers by email instead; you then add your Apple ID email to your profile and the maker sends the invite when you claim.
- Can I test iOS apps without an iPhone?
- Not the ones that only run on iOS. If a project is on several platforms, you can test the one you have a device for.
- Does TestFlight count toward anything for the maker?
- Apple has no tester quota like Google Play's. What the maker gets is real use of the build and a written report before App Review and launch.